We've put a lot of careful thought and research into this polygon limit increase. As our game has grown and evolved, we've seen many complex new Warframes Join the Ranks, with helmets that have flowing cloth, moving parts, and intricate forms pushing the polygon count higher and higher.
While other categories of items have been kept fairly consistent in their polygon counts throughout the years, the Warframes themselves have grown in complexity. We feel it's time to increase the limit on helmets so TennoGen creators can see their own creations grow the same way.
This isn't to say that efficient topology on your lowpoly creations is any less important; in fact, the opposite is true. Regardless of your design, you are still expected to create a game-ready asset for Warframe: please pay attention to the character's polygon density and use that as a guide for how small your polygons should be. Remember to do test bakes often and zoom out to view creations a...
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